A Hitchhiker's Guide to Virtual Reality by Karen McMenemy

By Karen McMenemy

A Hitchhiker's consultant to digital Reality brings jointly lower than one disguise the entire elements of portraits, video, audio, and haptics that experience to interact to make digital truth a truth. like every strong advisor, it finds the sensible stuff you want to know, from the point of view of authors who've been there. This two-part consultant covers the technological know-how, know-how, and arithmetic of digital truth after which information its functional implementation. the 1st half appears to be like at how the interface among human senses and know-how works to create digital truth, with a spotlight on imaginative and prescient, an important experience in digital truth. the second one a part of the publication is tightly built-in with an accompanying CD, which includes the courses for greater than 30 digital fact initiatives, ranging in scope from a device that simulates digital sculpting to a collection of software program for the regulate of a four-projector immersive digital setting

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Transfer of Training from Virtual to Real Environments”. In Proceedings of the 2nd Euro. Conf. on Disability, Virtual Reality and Assoc. Technology, pp. 69–75. Reading, UK: ECDVRAT and University of Reading, 1998. [11] S. Russell et al. “Three-Dimensional CT Virtual Endoscopy in the Detection of Simulated Tumors in a Novel Phantom Bladder and Ureter Model”. Journal of Endourology 19:2 (2005) 188–192. [12] V. Sastry et al. “A Virtual Environment for Naval Flight Deck Operations Training”. In NATO Research and Technology Organization Meeting Proceedings, MP058, 2001.

Whilst VR devices have been built that try to satisfy our senses of vision, hearing, touch and smell, it has been rather more complicated to develop devices which can mimic taste. That was until researchers at the University of Tsukuba in Japan developed the first food simulator [8]. This device tries to simulate the taste and feel of food whilst in the mouth, including the act of chewing. Initially, to calibrate the system, different types of food are placed in a user’s mouth. Biological sensors placed in the user’s mouth can record the major chemical components of food.

This knowledge can then be used to solve problems. Training, on the other hand, usually involves gaining a particular skill to enable you to carry out a specific task. Of course, training and education are sometimes intrinsically linked. For example, you may be trained on how to operate a VR system, but then you may go on, in time, to learn other functions of the VR system you were not specifically trained in. The hypothesis is that VR can successfully be used to support complex understanding by stimulating and exploring all human senses, whereas traditional notions of learning tend to focus on purely intellectual skills [4].

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